ios - Adding SpriteKit to Empty Application -
About that I can add SpriteKit to a blank application or not now when I know that this is possible, I had another question, I've added the After this, do I Add a setting to your This is my current Is This is completely optional but it is recommended. The main advantage is that you do not need to import headers in each file using Sprite Kit Classes. A good side effect is faster compiled, but since the Sprite Kit is a framework, most of the SK apps are no more than 100,000 lines and the compilation module system (like the cache for framework) is compiled time An important difference in terms of It does not affect runtime performance or app size. In other words there is nothing to lose but there is little profit, do this because it is just a line of code. Spritekit.fr framework to the right area in Xcode.
.pch file? If this is not necessary, will it increase performance?
.pch file.
#import & lt; Availability.h & gt; #ifndef __IPHONE_3_0 # Alert "This project only uses iOS SDK 3.0 and later available features." #endif #ifdef __OBJC__ #import & lt; UIKit / UIKit.h & gt; #import & lt; Foundation / Foundation. H & gt; #important & lt; Spritekit / Spritekit H & gt; // What should I do / should do? #endif
#import required
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