multiplayer - Appwarp fails to re-connect after user disconnects from the server (using cocos2d-x) -
I'm trying to work through connection issues at this level of the app writing process. When the user leaves the game board, I call ...
zero hello :: ONIX () {isMultiPlayer = CCUserDefault :: shareUserDefault () - & gt; GetBoolForKey ("MULTIPLAYER", incorrect); If (IsMultiPlayer) {AppWarp :: Client :: getInstance () - & gt; Disconnect (); CCUserDefault :: shareUserDefault () - & gt; Setbull phoraki ("multi-player", wrong); } CCCCDR :: Shared Directive () - & gt; LateTouch deceptor () - & gt; Delete (this); CCLayer :: onExit (); } From here, if I try to rejoin the lobby then connect me at
. Failed with unknown reason ... session = 0 Error in my log file It seems that I have to wait about 5 minutes before this error disappears. Am I doing something wrong in my disconnected code, or is this type of behavior ideal?
@PWiggin - This issue has now been fixed in our SDK update. You can choose the latest release from our GIT repo here is the link
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